Dominic is the Lead Designer of Medieval Lords Studio, a Singapore company focused on tabletop gaming. He has more than 10 years of experience under his belt and has worked with large corporations such as Hasbro and Fantasy Flight Games. Under Medieval Lords, he made Hitman Holiday, the first successful Kickstarter tabletop game ever developed in Singapore, even though it was an experimental initiative. To date, he has produced 5 titles, with another 3 titles pending for 2017. He has also worked on games for other platforms including PC,PS4 and XBOX.Two of his newer games - Sweet Spot and Castle Dukes (upcoming) have also been awarded Top Anticipated Games of the year 2017 by the famous BGG, a community recognized as the world's go-to authority on all things tabletop.
Dominic currently lectures for the Advanced Diploma in Game Design and also conducts Master Classes at the MAGES Institute of Excellence.
Tan Ee Chian is the General Manager of Sheng Tai Toys Pte Ltd, the largest toy distributor in Singapore and Malaysia. Ee Chian started his career with Bandai Co. Ltd. Based in Hong Kong, he spent more than three years handling product design, marketing and logistics management. Upon returning to Singapore in 2000, he worked at Sheng Tai Toys Pte Ltd, where he worked through the ranks from logistics and marketing to business development until he took over the helm of the company in 2010.
Under Ee Chian's leadership, Sheng Tai Toys expanded regionally. He was also instrumental in securing the distributorship of big toy brands to Singapore, including Tomica, Ben 10, Peppa Pig, Power Rangers and Gundam. Sheng Tai Toys became the first toy distributor in Singapore to be awarded the ISO 9002 in 1998. The company currently employs more than 90 employees and enjoys an annual turnover in excess of USD23 million.
Dr Azilawati Jamaludin is a Learning Sciences Research Scientist at the Office of Education Research at National Institute of Education, Nanyang Technological University. Her research interests are in progressive pedagogies and institutional innovations informed by learning theories of embodiment, perception, cognition and action and sociocultural, biological and neural correlates. Dr Azilawati has extensive experience developing, designing, and researching games for learning, having spent almost the last decade looking at embodiment, perception, cognition and action constructs of games, and more recently neural correlates of game play. She also leads the Play/Game-based learning research strand at the Learning Sciences Lab.
Dr Azilawati has published in several international journals in the areas of games and immersive environments, innovation change, scaling and translation. She is currently Associate Editor for the journal Learning: Research & Practice, and serves as review panel and editorial board member for multiple educational conferences, journals and publications.